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	<title>CodeQuotes &#187; Usability</title>
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	<link>http://codequotes.com</link>
	<description>random technology quotations</description>
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		<title>Marine on usability</title>
		<link>http://codequotes.com/2010/10/04/marine-on-usability</link>
		<comments>http://codequotes.com/2010/10/04/marine-on-usability#comments</comments>
		<pubDate>Mon, 04 Oct 2010 20:18:09 +0000</pubDate>
		<dc:creator>Neal Enssle</dc:creator>
				<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Users]]></category>

		<guid isPermaLink="false">http://codequotes.com/?p=164</guid>
		<description><![CDATA[&#8220;It is far better to adapt the technology to the user than to force the user to adapt to the technology.&#8221; &#8212; Larry Marine]]></description>
			<content:encoded><![CDATA[<p class="quote">&ldquo;It is far better to adapt the technology to the user than to force the user to adapt to the technology.&rdquo;
<p class="author">&mdash; <a class="authorLink" href="/?s=Marine">Larry Marine</a></p></p>
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		<title>Usability</title>
		<link>http://codequotes.com/2010/07/21/usability</link>
		<comments>http://codequotes.com/2010/07/21/usability#comments</comments>
		<pubDate>Wed, 21 Jul 2010 11:38:18 +0000</pubDate>
		<dc:creator>Neal Enssle</dc:creator>
				<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://codequotes.com/?p=156</guid>
		<description><![CDATA[&#8220;Usability is the quality of a system that makes it easy to learn, easy to use, easy to remember, error tolerant, and subjectively pleasing.&#8221; &#8212; Usability First, http://www.usabilityfirst.com/about-usability/introduction-to-user-centered-design/]]></description>
			<content:encoded><![CDATA[<p class="quote">&ldquo;Usability is the quality of a system that makes it easy to learn, easy to use, easy to remember, error tolerant, and subjectively pleasing.&rdquo;
<p class="author">&mdash; <a class="authorLink" href="/?s=UsabilityFirst">Usability First</a>, <span class="source">http://www.usabilityfirst.com/about-usability/introduction-to-user-centered-design/</span></p></p>
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		<title>Cooper: Logic and interaction design</title>
		<link>http://codequotes.com/2006/12/14/cooper-logic-and-interaction-design</link>
		<comments>http://codequotes.com/2006/12/14/cooper-logic-and-interaction-design#comments</comments>
		<pubDate>Thu, 14 Dec 2006 13:48:55 +0000</pubDate>
		<dc:creator>Neal Enssle</dc:creator>
				<category><![CDATA[Logic]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://codequotes.com/2006/12/14/cooper-logic-and-interaction-design</guid>
		<description><![CDATA[&#8220;The problem is that while logic is a powerful and effective programming tool, it is a pathetically weak and inappropriate interaction design tool.&#8221; &#8212; Alan Cooper]]></description>
			<content:encoded><![CDATA[<p class="quote">&ldquo;The problem is that while logic is a powerful and effective programming tool, it is a pathetically weak and inappropriate interaction design tool.&rdquo;</p>
<p class="author">&mdash; <a class="authorLink" href="/?s=Cooper">Alan Cooper</a></p>
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		<title>Carey: User-friendliness</title>
		<link>http://codequotes.com/2006/08/17/carey-user-friendliness</link>
		<comments>http://codequotes.com/2006/08/17/carey-user-friendliness#comments</comments>
		<pubDate>Thu, 17 Aug 2006 10:07:01 +0000</pubDate>
		<dc:creator>Neal Enssle</dc:creator>
				<category><![CDATA[Usability]]></category>
		<category><![CDATA[Users]]></category>

		<guid isPermaLink="false">http://codequotes.com/2006/08/17/carey-user-friendliness</guid>
		<description><![CDATA[&#8220;The ultimate metric that I would like to propose for user friendliness is quite simple: if this system was a person, how long would it take before you punched it in the nose?&#8221; &#8212; Tom Carey]]></description>
			<content:encoded><![CDATA[<p class="quote">&ldquo;The ultimate metric that I would like to propose for user friendliness is quite simple: if this system was a person, how long would it take before you punched it in the nose?&rdquo;</p>
<p class="author">&mdash; <a class="authorLink" href="/?s=Carey">Tom Carey</a></p>
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		<title>Cringeley: Ease of use</title>
		<link>http://codequotes.com/2006/03/29/cringeley-ease-of-use</link>
		<comments>http://codequotes.com/2006/03/29/cringeley-ease-of-use#comments</comments>
		<pubDate>Wed, 29 Mar 2006 11:48:13 +0000</pubDate>
		<dc:creator>Neal Enssle</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development Process]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://codequotes.com/2006/03/29/cringeley-ease-of-use</guid>
		<description><![CDATA[&#8220;Cringley&#8217;s Second Law: Ease of use with equivalent performance varies with the square root of the cost of development. That means that to design a computer that&#8217;s ten times easier to use would cost 100 times as much.&#8221; &#8212; Robert Cringeley]]></description>
			<content:encoded><![CDATA[<p class="quote">&ldquo;Cringley&#8217;s Second Law: Ease of use with equivalent performance varies with the square root of the cost of development. That means that to design a computer that&#8217;s ten times easier to use would cost 100 times as much.&rdquo;</p>
<p class="author">&mdash; <a class="authorLink" href="/?s=Cringeley">Robert Cringeley</a></p>
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